

Equip AP gear (at least a feral AP staff).

Do not activate any damage (and healing) trinkets yet. Best combined with additional armor equipment to mitigate more of the mob's damage: Variant elite grinding order, focus more on outlasting. Wrath until the mob dies, renewing Moonfire and Insect Swarm as often as you need to, or you need to heal (perhaps bear -> bash -> heal, or tauren racial -> heal).Perhaps x4 if you're lucky with crits (Nature's Grace). If either of the two starfires stunned the enemy, throw in another starfire.Starfire while they're closing in, unless they've got some kind of charge ability.Activate any damage (and healing) trinkets. Suggested elite-killing tactic from max range, against mobs immune to CC: One way is to use them for additional damage, like a dot. While soloing, there's (at least) two ways to use the treants effectively. Use Hurricane (Rank 1) to get a visible target before using treants on them. The treants will not attack any player in stealth, even if spawned on top of them. If you can wait until Howl of Terror, Intimidating Shout, Psychic Scream, Frost Nova or Feign Death is on cooldown, you'll get much more benefit out of it. Paladin: No really good way, outside of Consecration and wait them out.įor the druid using it, the best is to outlast a cooldown or two before throwing them in.Shaman: Stoneclaw Totem, Fire Nova Totem.Hunter: Feign Death (which will most of the time move the treants to their pet), various traps.Swipe or Hurricane will all take some time to clean them up. Druid: No really good way, ironically enough.Rogue: Vanish, or Evasion will mitigate a lot of it.Icy Veins will also prevent any casting time lost, but not their damage. Mage: Frost Nova and move away, or Arcane Explosion a few times.

Some of the more common (apart from Ice Block and the like which avoids prevents damage): In PVP, there's a lot of ways to avoid their damage. Chances are large that they'll die long before the next mob is dead, thus leaving you alone with the mob. They are quick to run to the next mob, thus aggroing it.
